Post by kiddwest on May 24, 2017 22:39:02 GMT
The main objective in an efed is to try and submit the best roleplay one can to win that week. The knowledge of these basic tips and advice will help you in your quest for glory, and after all... Knowing is half the battle.
You always want your roleplay to have a beginning and ending paragraph. Not only does it add length to your post, it also makes it that much more realistic. The readers of the roleplay, and especially creative, become more interested when they can picture the event in their mind. For this example lets say you base your roleplay around your character being interviewed. Where is the interview taking place? Is it at a local gymnasium, or taking place at the wrestler's home? What is the wrestler wearing, his usual wrestling gear, or street clothes? What is his attitude towards giving the interview? Then, after the interview is over, does the wrestler just leave? Does he strike a pose? Or does he take out the cameraman? How does the interview end? If the wrestler only comes out, talks, and leaves, without any background, it can be interpreted as lacking creatively.
If there's one roleplay creative does not enjoy reading, it's a mid-show promo. It is the single-most-overused roleplay in e-fed wrestling, and it's always looked on with scorn by anyone in charge. Others, like working out in an exercise room, or having a roleplay from your homestead, have also been overused. Originality is usually considered half the battle in roleplaying. You want to do something that no one else in the federation has ever used. Try to choose a location that will make it worth reading, but that works for your character. If your wrestler is a Millionaire, a bank or the stock market would work. A dark character would be seen in alleyways and prisons. Use your imagination.
Most of the solid federations will have a length requirement for roleplays. GCW has a stipulation in the rules that roleplays should at most be 2000 words, give or take 10%. A roleplay that only has 200-300 words or so is typically seen as low effort by creative, especially when your opponent is near enough at 1000-1200 words. Here in GCW we do like to preach quality over quantity however, and the idea that a good quality 200 word RP could beat a dull 1000 word RP is very much a possibility, though I heavily discourage attempting it.
This does not mean that you need to ramble on and on about the same thing, however. Readability is a major consideration in a roleplay. If it doesn't read well to you, then creative may feel discouraged by the effort. The goal is to balance the length with the quality, never an easy task for an inexperienced roleplayer. This is something that you just have to practice, as you build your wrestler's career.
This is rarely left out of a federation's rules. You are never supposed to use another wrestler in your roleplay without permission. It takes away some of the control of the wrestler, making things a little less entertaining for him. One of the mistakes that a wrestler sometimes makes is assuming this just means attacking an opponent. But this also includes ANY use of the wrestler in question. Talking to him, aiding him in a fight, or even simply having him appear in the background could all be protested by your opponent, if it does not suit where he wants his character to go. This in turn could cost you the match, if creative feels that it is necessary. Remember, you wouldn't want someone using your wrestler without your permission, so do unto others as you would have done unto you.
You should always read each and every wrestling result to see if anything happened with your character. Remember that anything that went down at the event DID occur. A lot of guys like to push aside the bad portions, acting like it was either a mistake or that it didn't happen. But if you're ambushed during a show and beaten down, it is something that you have to deal with. Usually you can use this to your advantage, giving you more to talk about in your roleplays. You will be ambushed sooner or later, so get used to the idea. It's all part of the game.
Beginning/End
You always want your roleplay to have a beginning and ending paragraph. Not only does it add length to your post, it also makes it that much more realistic. The readers of the roleplay, and especially creative, become more interested when they can picture the event in their mind. For this example lets say you base your roleplay around your character being interviewed. Where is the interview taking place? Is it at a local gymnasium, or taking place at the wrestler's home? What is the wrestler wearing, his usual wrestling gear, or street clothes? What is his attitude towards giving the interview? Then, after the interview is over, does the wrestler just leave? Does he strike a pose? Or does he take out the cameraman? How does the interview end? If the wrestler only comes out, talks, and leaves, without any background, it can be interpreted as lacking creatively.
Originality
If there's one roleplay creative does not enjoy reading, it's a mid-show promo. It is the single-most-overused roleplay in e-fed wrestling, and it's always looked on with scorn by anyone in charge. Others, like working out in an exercise room, or having a roleplay from your homestead, have also been overused. Originality is usually considered half the battle in roleplaying. You want to do something that no one else in the federation has ever used. Try to choose a location that will make it worth reading, but that works for your character. If your wrestler is a Millionaire, a bank or the stock market would work. A dark character would be seen in alleyways and prisons. Use your imagination.
Length
Most of the solid federations will have a length requirement for roleplays. GCW has a stipulation in the rules that roleplays should at most be 2000 words, give or take 10%. A roleplay that only has 200-300 words or so is typically seen as low effort by creative, especially when your opponent is near enough at 1000-1200 words. Here in GCW we do like to preach quality over quantity however, and the idea that a good quality 200 word RP could beat a dull 1000 word RP is very much a possibility, though I heavily discourage attempting it.
This does not mean that you need to ramble on and on about the same thing, however. Readability is a major consideration in a roleplay. If it doesn't read well to you, then creative may feel discouraged by the effort. The goal is to balance the length with the quality, never an easy task for an inexperienced roleplayer. This is something that you just have to practice, as you build your wrestler's career.
Other Wrestlers
This is rarely left out of a federation's rules. You are never supposed to use another wrestler in your roleplay without permission. It takes away some of the control of the wrestler, making things a little less entertaining for him. One of the mistakes that a wrestler sometimes makes is assuming this just means attacking an opponent. But this also includes ANY use of the wrestler in question. Talking to him, aiding him in a fight, or even simply having him appear in the background could all be protested by your opponent, if it does not suit where he wants his character to go. This in turn could cost you the match, if creative feels that it is necessary. Remember, you wouldn't want someone using your wrestler without your permission, so do unto others as you would have done unto you.
Show Activities
You should always read each and every wrestling result to see if anything happened with your character. Remember that anything that went down at the event DID occur. A lot of guys like to push aside the bad portions, acting like it was either a mistake or that it didn't happen. But if you're ambushed during a show and beaten down, it is something that you have to deal with. Usually you can use this to your advantage, giving you more to talk about in your roleplays. You will be ambushed sooner or later, so get used to the idea. It's all part of the game.
Conclusion
The knowledge gained here is advisory. It is not a clear cut guide on what will or will not win, but it is a system of tips designed to help you get the best out of yourself and make strides toward growing your character and capturing championship gold. Essentially it will help put you on the right path to a good career in GCW or any other efed you may join!
Ciao!
Ciao!